BattleTech / MechAssault would be amazing for a next-gen Xbox revival, but there may be problems
Microsoft has a ton of great IP under its chugalug, especially since beefing upward Xbox Game Studios. With Obsidian they have The Outer Worlds and Pillars of Eternity, with Rare they have Killer Instinct, Perfect Night, and Banjo Kazooie, with inXile they take Wasteland, and that's without thinking about the Halos, Forzas, Minecrafts, and Gears of the world.
What about some of its long-lost IP, though?
As Microsoft looks to the future, they're edifice up a huge range of new games, with stuff like Grounded and Everwild, while also keeping stuff like Halo ticking over. There are rumors of a Fable reboot as well, to go along with Historic period of Empires and Microsoft Flight Simulator as revived classics.
Beyond that though, it's reasonable to recall that Microsoft may be looking at other IP in its dorsum catalog for the revive and reboot handling, and here's one, in particular, I'd love to see brought back. Only ... it's complicated.
Fond to big mechs
Source: Windows Central MechWarrior 5 is a solid have on the legendary franchise.
Recently I've become hopelessly addicted to the recent BattleTech game, released a couple of years ago by Harebrained Studios and Paradox. As a franchise, BattleTech is probably more than famous among gamers for its MechWarrior and MechAssault titles, based on the tabletop strategy game with lore that dates back literal decades.
While playing BattleTech, I began getting sucked into a rabbit pigsty of novels, its utterly complex political mural, and its small, but passionate community of minifig collectors and tabletop roleplayers.
BattleTech is deep and addictive.
My offset introduction to the franchise was a brief experience with MechAssault on the original Xbox, although my memories of the game is hazy. I do think how great it felt to play, though. I experience like games with heavy, hulking, tank-similar mechs are few and far in between these days, although at that place are some cracking options out there.
BattleTech by Harebrained is a truly fantabulous, and circuitous game, and I can come across myself sinking dozens of more hours into information technology in the coming weeks. Pirahna Games is also working on MechWarrior 5, now available on Xbox Game Laissez passer. It definitely has bug (with the worst companion AI I've ever seen), but the core gameplay is satisfying and cornball and made me wonder why Microsoft hasn't explored the franchise a little more than in recent years.
What happened to BattleTech?
Source: Windows Central
Microsoft purchased the BattleTech IPS interactive rights when it acquired FASA Interactive Technologies back in 1999. Microsoft has the sole right to create and license games based on the expansive BattleTech lore, but nosotros've barely seen them being used in the past xx years. MechWarrior 4 launched all the way dorsum in 2000, literally decades before nosotros saw MechWarrior 5, and it's hard to become your easily on the games "legally" these days.
Microsoft said back in 1999 that MechWarrior 2 and its expansions had achieved $70 million dollars in sales back in the solar day, which makes it seem incredibly odd that we haven't seen more from the franchises since. Indeed, Mechwarrior is the second near requested classic game on GOG.com, with over 54000 votes. Xbox head Phil Spencer also commented in 2022 that Microsoft isn't working on a MechAssault or MechCommander game, merely "they should be."
The true trouble may prevarication with the legalese in the original FASA acquisition. Dorsum in 1999, at that place were no huge scale internet-continued networks like we come across today, certainly no cloud gaming platform to account for, and various other storefronts. Some of the legal issues may pertain to who actually, truly owns the rights to the lore and art establish in the games, and what can be done with them on modernistic platforms. Although this is pure speculation.
A cursory glance at Wikipedia reveals a tangled web of legal complications over the concrete aspects of the franchise, with different parts of the franchise being cutting upward and endemic by several different companies. Catalyst Game Labs seems to agree most of the rights to the art and lore at this time, and information technology ultimately remains unknown the extent to which they would be willing to work more closely with Microsoft to consolidate this legendary franchise.
The future?
Source: Windows Key
BattleTech and MechWarrior 5 for PC do not seem to have created whatever legal fuss, though, which could exist a skillful sign for the franchise. Goad Game Labs even tweeted about MechWarrior 5 hitting PC. All the same, neither title seems to be coming to Xbox, which might be a sign of Microsoft's dubiousness over potential legal issues for publishing console versions of games under these licenses. Information technology'south difficult to say.
What isn't hard to say is how awesome BattleTech is. A sprawling space opera comprising dozens of planetary systems, hulking and complex mechs, political intrigue beyond beautiful alien worlds, ripe with opportunities for massive multiplayer matches with the right studio and investment behind it. For now, BattleTech and MechWarrior 5 are doing a great job at filling the void, but I can't assist merely wonder what a big Microsoft-backed MechAssault title from a studio like The Coalition would look like on Xbox Series X and PC anytime.
Turn-based mechs
BattleTech
Become tactical
BattleTech is a deep and sprawling turn-based tactics game set in the legendary mech-laden universe of the same name.
Blast buildings
MechWarrior 5
Get your mech on
Drop into sprawling combat zones with dozens of mechs to choose from, in this epic mech sim.
Xbox Series X/Southward
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Source: https://www.windowscentral.com/battletech-mechassault-would-be-amazing-next-gen-xbox-revival-there-are-problems
Posted by: hernandezplingers.blogspot.com
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