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Animal Jam What Happened To The Anchient City?

Button The Mystery Below.png

The Mystery Below is an Adventure available to all Jammers. It was released on November 30, 2017, and is currently accessible through the Take chances Bill of fare and Forgotten Archive. The original adventure was modified and a "difficult" mode was released on May 24, 2018.

Walkthrough

  • Kickoff, the player will be met with Cosmo and Graham at a Zios gate.
  • Click on a mushroom looking fungi to go Light Blossoms, a fruit like to Boomseeds.
  • Take a light blossom and drop it on a crystal. A moth will appear, attracted by the light of the crystal.
  • Lead it towards a door with Zios' mask imprinted on it.
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  • And so, the player has to guide 4 moths to the door.
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  • The bottom right moth route has red crystals that the moths will exist attracted to. Destroy those.
  • The road to the meridian moth will take rocks in the manner of the crystals, also equally the moth being trapped in a rock with light existence emitted from the cracks.
  • The route to the left has mushroom bridges that are activated by dropping a light blossom on them and are broken apart onto islands past chasms.
LitRune.PNG
  • Throughout the map, there are stones with strange runes on them that can be illuminated with calorie-free blossoms. When lit, they display messages to the player.
  • In one case all the moths take been guided to the fundamental crystals, Cosmo and Graham will engage in conversation.
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  • Open up the door and it reveals a staircase leading down; once clicked, the histrion will be transported to some other flooring.
  • In this room, the player has to light the room using torches left on the ground. Lighting the room will reveal a hidden city.
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  • In the hidden urban center, the thespian will demand to turn on a low-cal source and solve a light puzzle similar to the ones with Spotbrights and mirrors.
  • Later on solving the puzzle, the player will need to press iii buttons in 3 dissimilar areas within 1 minute.
  • Upon pressing all 3 buttons, a door will unlock towards another puzzle similar to the one before.
  • At the end of the low-cal puzzle, the Adventure is consummate.

Adventure Rewards

Adventure Completion

The following rewards can exist obtained past finishing the adventure:

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Treasure Chest Normal Mode Difficult Mode
Top Left Ancient Chair.png Ancient Chair Ancient Wall Hanging.png Aboriginal Wall Hanging
Top Middle TMB TC Ancient Sofa.png Ancient Sofa Ancient Stepping Stones.png Ancient Stepping Stones
Top Right Ancient Lamp.jpg Ancient Lamp Ancient Lamppost.png Ancient Lamppost
Bottom Left Ancient rug prize.png Ancient Carpet Ancient Fountain.png Ancient Fountain
Bottom Right Ancient welcome mat prize.png Aboriginal Welcome Mat Ancient-writing-desk.PNG Ancient Writing Desk

Animal Passages

At that place are certain special treasure passages that can only be unlocked by a specific blazon of animate being:

Click Aggrandize to view
Snow Leopard But
Ancient Chaise Lounge.png Ancient Chaise Lounge/Ancient Ruins This passage is located in the centre of the lost city correct afterwards the three pressure plates. Information technology is just below and to the left of the first crystal bulwark, after passing through information technology.
TMB Passage Snow-Leopards.png
Chill Wolf Only
Ancienttable.png Ancient Tabular array/Ancient Wall This passage is located near the end of the gamble and the player has to go around the room with the Obelisk, as information technology is backside it. (Normal) This passage is located near the bottom of the lost city at the end of the risk. It is but below and to the left of the second crystal barrier, before passing through it. (Hard)
TMB Passage Arctic-Wolves.png

Other Prizes

In that location are a number of additional prizes that can be obtained from various treasure chests:

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Prizes Location
Ancient Hanging Lantern.png Ancient Hanging Lantern This chest is located along the summit of the glow moth cave. It tin can be accessed by activating a series of glowing mushrooms to form a span.
Mystery Below Map Ancient Hanging Lantern.png
TMB Ancient Armoire.png Ancient Armoire This chest is located in a hidden passage at the bottom of the glow moth cave.
Mystery Below Map Ancient Armoire.png
TMB Ancient Vanity.png Ancient Vanity This chest is located near one of the calorie-free puzzles at the kickoff of the lost city expanse. It appears when an alternate crystal is activated with the calorie-free instead of guiding the light to finish the puzzle.
Mystery Below Map Ancient Vanity.png
TMB Ancient Ruins.png Aboriginal Ruins Optional Boulder after getting Boomseeds. Where the Arctic Wolf Passage is in Normal (Hard)
TMB Chest-4-Loc Ancient-Wall.png
TMB Ancient Wall.png Ancient Wall Alternate Crystal afterwards Button Surface area (Difficult)
TMB Chest-6-Loc Ancient-Ruins.png
Gems.png 150/300 Gems At the bottom of the city (Normal)/Guarded by Flame Traps after the Push Surface area (Hard)
TMB Chest-5-Loc 500-Gems.png

Courage Points

The minimum Backbone Points for completing this adventure under normal difficulty is approximately 1015 CP, while the maximum under normal difficulty is roughly 1868 CP. Under difficult difficulty mode, the minimum is approximately 1290 CP and the maximum is roughly 2253 CP.

Courage Signal Details
Risk Action Required
(Normal)
Possible
(Normal)
Required
(Hard)
Possible
(Hard)
Courage Points
Smash Rock Barrier 7 [i.1] 96 7 [1.2] 96 two [2]
Blast Crystal Rock Barrier [3] 3 iii iii three 2 [4]
Blast Fake Crystal Beacon 3 iii 3 3 25
Light Crystal Beacon 33 33 43 43 25
Light Rune Rock [5] 0 23 0 23 25
Light Mushroom Bridge 6 x six 10 5
Light Brazier three three iii 3 5
Destroy Phantom [6] 0 0 0 two 25
Boomseed Stone Barrier 0 0 3 iv v
Destroy Phantom Sprouter 0 0 0 4 5
Disable Phantom Watchers 0 0 0 1 v
Destroy Phantom Turret 0 0 0 four 5
Open Crystal Barrier 0 0 one i x
Open Treasure Chest 0 6 0 8 5
Open Animal Passage 0 two 0 2 25
End Run a risk ane ane 1 1 50
Total Backbone 1015 CP 1868 CP 1290 CP 2253 CP
Notes
1.one.↑ 1.2.↑ There are only around vii rock barriers blocking essential paths, but the player might accept to destroy many more to navigate the adventure.
ii.↑ Nifty rock barriers displays "+5 Courage Points" but it actually only rewards 2 Courage Points according to the CP meter and the network data.
iii.↑ Crystal rock barriers appear similar to regular rock barriers, except that they appear at the base of certain crystals and cake the moth from reaching the light.
four.↑ Cracking crystal rock barriers displays "+25 Courage Points" but information technology really only rewards 2 Courage Points co-ordinate to the CP meter and the network data.
five.↑ Rune stones can be lit past dropping a light flower on them causing their carved rune markings to light upwards and they appear in twisted and rounded varieties, the latter of which display some lore-related messages. Neither of these stones are required to complete the take a chance.
6.↑ Only the regular Phantoms reward Courage Points when destroyed. The Phantoms spawned from the sprouter factories exercise not reward whatsoever CP when they are destroyed.

Trivia

  • This Adventure is the 18th one to exist released.
  • This Adventure introduced a new variant of seeds, Light Blossoms, that are found past Cosmo in the commencement.
  • Before it was updated, the player had to exercise a lot more in the ancient urban center. At the end of the showtime light puzzle, the player would need to take hold of the Boomseeds that announced and break some boulders to get to the adjacent role. In the next department, the player would have to printing 3 buttons like the ones in The Trials of Zios in threescore seconds. In the first button room there were flame cracks like to the ones in The Trials of Zios, simply with a blue flame. The room after that had about v phantom spouts, and the last room had multiple phantom watchers. Pressing one of the buttons initiated the 60 seconds. After that, the thespian had to find one of the calorie-free sources and solve another light puzzle. Subsequently walking around solving it, the role player would come up across a glow moth. The actor would have to instantly follow it, because it would atomic number 82 to the hidden passageway with the key to unlock the door nearby. After finding the key and solving the 2nd light puzzle, the player would need to unlock the blueish crystal door. One time inside, the role player would demand to solve a 3rd calorie-free puzzle. When done, the light beam would have lead to the obelisk at the cease.
    • This was brought dorsum equally the Hard Mode for the hazard.
  • The messages from the sometime residents of the ancient metropolis were originally in the form of paper scrolls, but these were replaced with glowing stone tablets when the adventure was updated.
  • There were many mirror glitches when the hazard was get-go released, but these were later fixed when the adventure was updated and made shorter.
  • Like virtually new adventures, this was initially only accessible via the Parties List.
  • The completed map of the glow moth cave is shaped like a moth.

Gallery

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Glitches

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Source: https://animaljam.fandom.com/wiki/The_Mystery_Below

Posted by: hernandezplingers.blogspot.com

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